local ____lualib = require("lualib_bundle")
local __TS__SourceMapTraceBack = ____lualib.__TS__SourceMapTraceBack
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["5"] = 1,["7"] = 6,["9"] = 11,["11"] = 16,["13"] = 24,["15"] = 29,["17"] = 34,["19"] = 39});
local ____exports = {}
____exports.GameHUD = {"GameHUD"}
--- 难度选择
____exports.DifficultyLevel = {"DifficultySelect"}
--- 英雄选择
____exports.HeroSelect = {"英雄选择"}
--- 英雄选择头像
____exports.HeroSelectBtn = {{"英雄选择", "main", "hero1"}, {"英雄选择", "main", "hero2"}}
--- 英雄选择-刷新按钮
____exports.HeroSelectRefreshBtn = {"英雄选择", "main", "refresh"}
--- 当前难度级别文本
____exports.CurrentDifficultyLevel = {"GameHUD", "image_11", "CurrentDifficultyLevel"}
--- 倒计时秒数
____exports.AttackTimerLabel = {"进攻信息", "image_12", "进攻倒计时"}
--- 复活倒计时秒
____exports.HeroRevive = {{"复活信息", "复活1", "label_7"}, {"复活信息", "复活2", "label_7"}, {"复活信息", "复活3", "label_7"}, {"复活信息", "复活4", "label_7"}}
return ____exports
